Goal
Bid and achieve maximum points for a given distribution of cards. Players make a series of bids to ascertain what a reasonable target is and how it can be reached. Most importantly it is to socialise and have fun!
Game information
- Two decks
- J,9,A,10,K,Q of each suit
- Total of 6X4X2 = 48 cards
- Number of players: 6
- Cards per player =8
Points and values
- Points: J-3, 9-2, A-1,10-1,Others-0
- Total points = 7 X4 X2 =56
- Values (highest to lowest): J,9,A,10,K,Q
- Trump: Trump suit has higher value than the rest of the suit
Terms used
- Suit: There are 4 suits Clubs, Diamonds ,Hearts, Spades
- Trick: Trick is a set of 6 cards played, In a game there will be 8 Tricks
- Trump: suit that is decided upon in the last bid. Sometimes there will be no trumps at all
- Ruff: You can play trump when you don’t have a suit being played. Trump supersedes the highest value card of the suit being played. There is no Ruff in case of “No Trump” bids
- NO's(NS) - A bid indicating void of a suit
- No Trumps(NT) – A bid indicating intent to play without trumps
- Double - challenge bid to earn more points
- Redouble - challenge double bid
- PASS-multiple meanings, contextual
Rules and conventions
Bidding is the most interesting aspect of playing 56. In a series of declarations or bids, each player exposes his/her hand with the intent of letting the team mates and opposition know the strengths/weakness of his hand. This information is utilised to make decisions. This can be how to reach a milestone (say 48) or how to overcome your opposition (say Double).
Being such a popular game spanning the whole of Kerala, and all Malayalees globally, there are different variations to bidding. International tournament conventions (ITC) and Kerala tournament conventions (KTC) are attempts bring some sort of discipline to bidding process. It is important to distinguish between rules and conventions. Rules are mandatory while conventions are guidelines.
While conventions lay a framework for bidding, it is up to the player’s imagination, logical thinking and his collaboration as a team that differentiates a player’s calibre. Happy bidding!
Bidding Rules- Common for all conventions
Rules are mandatory principles; have to followed
- Bidding levels are 28,40,48 and 56
- Bidding happens in counter clockwise direction starting with the lead for the round
- Allowed bids are NO's(NS), Pass, No trumps (NT) , suits, Double, Redouble
- Double, Redouble does not increase value
- Pass bid can be with or without adding bid value (Example if current Bid is 32 C, you can Pass, or bid 33 Pass
- Pass with a bid value sets the bid to No trump state ( Example 32 Pass means there is no trump)
- Maximum bid is 56
- Cannot bid on a void suit – Example cannot bid 28 Hearts if Hearts is void
- If all partners pass a bid only options available are pass or self-raise to the current suit.
- Self-raise is allowed to next or higher levels only
- Double is a bid. Does not matter even if it done by the last person from the bidder. This allows further bidding to proceed
- Cannot double a bid from same team
- Bidding finishes when everyone passes or a redouble has happened
- If you pass during your turn, you will get another chance only if someone else bids
- Only bids available after self-raise are double and redouble.
Bidding Rules- KTC Specific
- Lead can start with PASS or a number greater or equal to 28 - Can be PASS,(28 or higher) NS,(28 or higher) NT or (28 or higher) of a suit.
- First PASS bid by lead will not increase Bidding level. in this case ether of Lead's partners must bid 28 or higher.
- Redouble is a considered only as bid.
Bidding Rules- ITC Specific
- Lead should bid at least 28 - Can be (28 or higher) Pass,(28 or higher) NS,(28 or higher) NT or (28 or higher) of a suit.
- Redouble finishes the bidding process
Playing
- Lead (person right to dealer) will start the game.
- If you have a suit being played, you have to play it.
- Trick belongs to the team who plays the most valued card of the given suit
- If two players play the same card of the same suit, first is more valued
- Player who wins the trick have to lead the next trick
Ruffing
- You can Ruff only if you do not have the suit being played.
- You can Ruff only with trump
- In case of a Ruffed trick, player who has Ruffed with highest value trump gets the trick
- There is no Ruffing if the final bid is no trump
Bidding conventions
Conventions are guidelines that help others understand your bid. In the end the goal is to share information about the bids to maximise the final bid. We have tried to capture International and Kerala conventions in a single document.
Straight bid with suit
Increase by X - have next X number of highest of the suit with 4 cards
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 2 |
30 Hearts |
Has 4 or more Hearts with 2 Jacks of Heart |
ITC |
Player 3 |
31 Clubs |
Given 1 Jack of Clubs has been bid, has the next highest - other Jack- of Clubs with 4 or more Clubs |
ITC |
Player 4 |
33 Hearts |
Given 2 Jacks of Hearts has been bid, has two 9s of Hearts with 4 or more Hearts |
ITC |
Player 5 |
34 Clubs |
Given 2 Jacks of Clubs have been bid, by Payer 1 and player 2, have a 9 of C with 4 or more Cs |
ITC |
Note that the bids follow a pattern, it is not absolute. It is in the context of what has been revealed about a particular suit. Straight bid by a partner to your suit bid shows very strong support.
Plus bids (ITC only)
Have the next highest of a suit with 2 or more suit length. Applicable only for International tournament conventions
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 2 |
Plus Hearts |
Has 2 or 3 Hearts with 1 Jack of Hearts |
ITC |
Player 3 |
Plus Clubs |
Given 1 J of C has been bid, has the next highest - other J- of Clubs with 2 or three Clubs |
ITC |
Player 4 |
Plus Hearts |
Given 1 Jack of Hearts has been bid, has the next highest - other Jack- of Hearts with 2 or three Hearts |
ITC |
Plus bid by a partner to your suit bid shows good support but not as strong as straight bid
Plus X bids (ITC only)
This is an explicit bid. Have exactly next X number of highest of the suit. (ITC)
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 2 |
Plus 2 Hearts |
Has 2 Jacks of Hearts and nothing else in Hearts |
ITC |
Player 3 |
Plus 1 Club |
Given 1 J of Clubs has been bid, has exactly 1 Jack of Clubs. |
ITC |
Player 4 |
Plus 3 Hearts |
Given 2 Jack of Hearts has been bid, has the next 3 highest of Hearts – Meaning Jack, and two 9s-Has exactly 3 Hearts in total |
ITC |
Reverse bids (ITC only)
Reverse bids on a suit indicate support without having next highest value card of a suit.Reverse bids are not used in KER convention
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 2 |
Hearts 29 |
Strong hearts with no Jacks of Hearts. At least 4 or more Hearts with 9s(not mandatory) |
ITC |
Player 3 |
Clubs 30 |
Given 1 J of Clubs has been bid, has at least 4 Clubs with a 9 |
ITC |
Reverse Plus bids (ITC only)
Reverse plus bids show a weak support. Indicates that the bidder has 2-3 cards of a suit but not next highest value card of a suit.
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 3 |
Clubs Plus |
Given 1 Jack of Clubs has been bid, has 2-3 Clubs with a 9 (not mandatory) |
ITC |
Reverse Plus X bids (ITC Only)
This is an explicit bid similar to Plus X bid. Difference being the absence of next highest value card.
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 3 |
Clubs Plus 2 |
Has exactly 2 Clubs card without a Jack |
ITC |
NS (NO's) bids
NS bid indicate void of a suit. Increasing the bid level by 1 in conjunction with NS denotes the previous suit of previous bid is void. Increasing bid level by 2 along with NS indicates void for the bid before previous bid.
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 2 |
29 Hearts |
Has 4 or more Hearts with 1 Jacks of Heart |
ITC,KTC |
Player 3 |
30 NS |
Hearts is void |
ITC,KTC |
Player 4 |
31 Diamond |
Has 4 or more Clubs with one Jack of Diamond |
ITC,KTC |
Player 5 |
33 NS |
Hearts is void (Note that there is no need to increase by 3. Can’t be NS to NS) |
ITC,KTC |
Player 6 |
36 NS |
Clubs is void |
ITC,KTC |
It is a common practice to bid NS in place of NT bid. For example a 48 NS bid or 56 NS bid normally refers to 48 NT or 56 NT. This has nothing to do with void suit. For the sake of clarity, it is advisable to use NT bid if the intent is to play without trumps.
Pass bids
- Pass bids serve multiple purposes
- Pass without increasing value of the bid - pass on the bidding to next player.
- Pass with value increase - provide bid continuity; To make sure that bidding does not stop
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 2 |
PASS |
Nothing to bid |
ITC,KTC |
Player 3 |
PASS |
Nothing to bid |
ITC,KTC |
Player 4 |
PASS |
Nothing to bid |
ITC,KTC |
Player 5 |
29 PASS |
PASS to give another opportunity to Player1 |
ITC,KTC |
Player 6 |
PASS |
Nothing to bid |
ITC,KTC |
Player 1 |
30 Clubs |
Happy with Clubs |
ITC,KTC |
Second or higher round bids
When a partner supports in second or higher round bids, this cannot be taken as a straight support. There are exceptions. See the examples below
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 4 |
29 Spades |
|
ITC,KTC |
Player 1 |
30 Clubs |
Happy with Clubs |
ITC,KTC |
Player 5 |
31 Clubs |
This cannot be considered as a straight support. Player 5 had chance to support in round 1 |
ITC |
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 3 |
29 Hearts |
|
ITC,KTC |
Player 4 |
30 Spades |
|
ITC,KTC |
Player 5 |
Plus Hearts |
Supporting Player3 |
ITC,KTC |
Player 1 |
32 Clubs |
Happy with Clubs |
ITC,KTC |
Player 5 |
33 Clubs |
This is direct support. First round was used to support Player 3 |
ITC |
Correction Bids
Correction bids are used to bring clarity to previous bids.
Examples:
Bidder |
Bid |
Meaning |
Convention |
Player 1 |
28 Clubs |
Has 4 or more Clubs with one Jack of Clubs |
ITC,KTC |
Player 4 |
29 Spades |
|
ITC,KTC |
Player 5 |
Plus Clubs |
Supporting Player 1 |
ITC,KTC |
Player 1 |
31 Hearts |
Announcing another opportunity |
ITC,KTC |
Player 5 |
Clubs +1 |
Clarification bid. Indicates that Player 5 has 3 Clubs cards |
ITC,KTC |
Special bids
There are some bids which does not fall into any of the categories above.
Bid |
Meaning |
Convention |
28 PASS |
Not a good hand. No suit to bid |
ITC,KTC |
28 NS |
Has 2 Jacks |
ITC |
28 NT |
At least 3 Jacks. Good supporting hand |
ITC |
29 NT (29 NS) |
4 Jacks. Very good supporting Hand |
ITC |
Plus NS |
NS to a suit that has not been bid yet |
ITC |
ITC-KTC Differences
- Lead can start bidding with PASS without increasing bidding level in KTC.
- No reverse or plus bids in KTC.
- Only straight bids starting with a number from 28-56 in KTC.
- No PASS bids with number prefix or suffix (28 PASS,PASS 28) in KTC
- No separate NT bid allowed in KTC.
- NS bid covers both no trump and void in KTC.
- KTC uses correction bids instead of plus bids
KTC specific bids
- Opening PASS bids
- Lead can bid PASS as the first bid. This makes it mandatory for one of the partners to bid if no one else in between has made a bid.
- If Lead makes a PASS bid at the start of the game, bid level does not go up. The next bid starts from 28
- Increase by 1 followed by NS in the next round shows singleton Jack
- Increase by 2 followed by NS in the next round shows singleton shows two and only two of next highest
- NS Followed by bid on the suit shows strong support (round1-P1 28C, P3 NS,Round-2 P3 bids C)
- If there is support, have to do in first opportunity. That is the norm.
Game points
- There are two popular variations for redouble.
- Double of double (4 times)
- Three times the actual points
Bid |
Win |
Lose |
Double |
Redouble |
Redouble |
28-39 |
1 |
-2 |
X 2 |
X 3 |
X 4 |
40-47 |
2 |
-3 |
X 2 |
X 3 |
X 4 |
48-55 |
3 |
-4 |
X 2 |
X 3 |
X 4 |
56 |
4 |
-5 |
X 2 |
X 3 |
X 4 |
Goal
Goal is to win the match. Even if you have good hands, some decides to leave the calls for defeating the opponents which will get more points.
Game information - Game 28 - 6 Chairs
- 1 Deck
- J,9,A,10,K,Q,8,7,6
- Total of 9X4 = 36 cards
- Number of players= 6
- Cards per player = 6
Game information - Game 40
- 1 Deck + 1 J from other Deck
- J,J,9,A,10,K,Q,8,7
- Total of 9X4 = 36 cards
- Number of players= 6
- Cards per player = 6
Points and values
- Points: J-3, 9-2, A-1,10-1,Others-0
- Total points (28) = (3+2+1*2) * 4 = 28
- Total points (40) = (3*2+2+1*2) * 4 = 40
- Values (highest to lowest): J,9,A,10,K,Q,8,7,6
- Trump: Trump suit has higher value than the rest of the suit
Terms used
- Suit: There are 4 suits Clubs, Diamonds ,Hearts, Spades
- Trick: Trick is a set of 6 cards played, In a game there will be 6 Tricks
- Trump: Suit that is decided upon in the last bid. Only for SOLO, there wont be any trump
- Ruff: You can play trump when you don’t have a suit being played. Trump supersedes the highest value card of the suit being played. There is no Ruff in case of “No Trump” bids
- SOLO: Traditionally its also called "Thani". In this mode, player himself (NOT even his team mates) who bid has to get all tricks and there wont be any trump in this call.
- PASS: Pass the bid
Rules and conventions
There are many conventions followed for Game 28. Each group follows their own rules and conventions and they say thats the only way they should play!
Rules followed in this website takes into consideration for providing flexibility to majority of the groups.
Bidding Rules
Following are the bidding rules followed in this website
- There are 3 Stages for BIDS. Normal, Honours, Seniors
- NORMAL bids are between 16 to 19 for Game 28 and 20 to 29 for Game 40. Points for win is 1 and for loss is 2
- HONOURS bids are between 20 to 23 for Game 28 and 30 to 33 for Game 40. Points for win is 2 and for loss is 3
- SENIOR bids are between 24 to 27 for Game 28 and 34 to 39 for Game 40. Points for win is 3 and for loss is 4
- For SOLO and 28 Bid for Game 28 and 40 Bid for Game 40, win point is 4 and loss is 5
- LEAD player starts bidding and after each game, LEAD player rotates anti-clockwise.
- Minimum call is 16 for Game 28 and 20 for Game 40
- PASS for the first call will be defaulted to Minimum call value
- Bidding chance will be given based on the the PASS/BID action from the current player
- If a player BID, then bidding chance will go to the opponent team who hasn't BID in the same STAGE
- If he/she PASS, bidding chance will go to next available team member who hasn't BID in the same STAGE
- If all persons PASS or exhausted the BID in the same stage, STAGE of the game will be incremented and opportunity is given to the teams again until all stage calls are completed.
ie, If Bid stage is Normal and all players PASSED in the same team, then Bid Stage will be promoted to HONOURS. As opponents already passed, same team members who hasn't called will get a chance to call HONOURS
- If a person BID in Normal stage, he will not be allowed to call in Honours stage
- If a person BID in Honours stage, he will not be allowed to call in Senior stage
- Bidding will end in any stage when NO more players are available to bid in the same stage
Following are some examples for bidding
Example 1 - Game 40
Team 1 player 1 calls 20 and ALL passed. Each Row represents the order of BID/PASS
Bidder |
Bid |
Stage |
Meaning |
Team 1 - C1 |
20 |
Normal |
Default call |
Team 2 - C2 |
PASS |
Normal |
|
Team 2 - C4 |
PASS |
Normal |
Same Team |
Team 2 - C6 |
PASS |
Normal |
All team members passed, STAGE promoted HONOURS |
Team 1 - C3 |
PASS |
Honours |
|
Team 1 - C5 |
PASS |
Honours |
Stage promoted to SENIOR |
Team 1 - C1 |
PASS |
Senior |
C1 is the winning Bidder |
Example 2 - Game 40
Team 1 player 1 calls 20 and Team 2 Pass, Team 1 player 2 called Honours and others passed. Each Row represents the order of BID/PASS
Bidder |
Bid |
Stage |
Meaning |
Team 1 - C1 |
20 |
Normal |
Default call |
Team 2 - C2 |
PASS |
Normal |
|
Team 2 - C4 |
PASS |
Normal |
Same Team |
Team 2 - C6 |
PASS |
Normal |
All team members passed, STAGE promoted HONOURS |
Team 1 - C3 |
30 |
Honours |
|
Team 1 - C3 |
PASS |
Honours |
Stage promoted to Senior |
Team 1 - C1 |
PASS |
Senior |
C1 gets a chance to call Senior |
Team 1 - C3 |
PASS |
Senior |
C3 gets a chance to call Senior. Call ends with C3 as winning bidder. |
Example 3 - Game 40
All players make a BID
Bidder |
Bid |
Stage |
Meaning |
Team 1 - C1 |
20 |
Normal |
Default call |
Team 2 - C2 |
21 |
Normal |
|
Team 1 - C3 |
22 |
Normal |
|
Team 2 - C4 |
23 |
Normal |
|
Team 1 - C5 |
24 |
Normal |
|
Team 2 - C6 |
25 |
Normal |
Stage promoted to SENIORS as all players are not eligible for HONOURS as they have made a Normal stage call |
Team 1 - C1 |
34 |
SENIOR |
|
Team 2 - C2 |
35 |
SENIOR |
|
Team 1 - C3 |
36 |
SENIOR |
|
Team 2 - C4 |
37 |
SENIOR |
|
Team 1 - C5 |
38 |
SENIOR |
|
Team 2 - C6 |
39 |
SENIOR |
Call ends as no more players eligible to call in Senior stage with C6 selected as Bid winner |
Example 4 - Game 40
2 persons from each team bid and participate in Senior round
Bidder |
Bid |
Stage |
Meaning |
Team 1 - C1 |
20 |
Normal |
Default call |
Team 2 - C2 |
21 |
Normal |
|
Team 1 - C3 |
PASS |
Normal |
|
Team 1 - C5 |
22 |
Normal |
|
Team 2 - C4 |
23 |
Normal |
|
Team 1 - C5 |
24 |
Normal |
|
Team 2 - C6 |
PASS |
Normal |
Stage promoted to SENIORS as all players are not eligible for HONOURS as they have made a Normal stage call |
Team 1 - C1 |
PASS |
SENIOR |
Eligible for Senior |
Team 1 - C5 |
PASS |
SENIOR |
Eligible for Senior |
Team 2 - C2 |
PASS |
SENIOR |
|
Team 2 - C4 |
PASS |
SENIOR |
Call ends as no more players eligible. C5 is selected as Bid winner |
Playing Rules
Following are the playing rules followed in this website
- Before play begins, trump card should be selected by the winning bidder.
- Player who bid the trump cannot play the trump if he is initiating the trick unless all cards in his/her had are trump cards.
- Open trump is allowed only for following conditions.
- - Ony when player gets chance to play and its not before first card in the trick.
- - If player don't have suit which is being played.
- After opening the trump card, the player who opened the card should play trump card(any) if he/she has got the trump in the hand.
- Player who bid cannot open the trump if the trick being played is trump.
- Before opening the trump, point calculations are based on NO trump